AI Insights · Timothy · July 2022
Top 5 Panda Games on iOS in Europe Q2 2022
An overview of the performance trends for the top 5 Panda games on iOS in Europe during Q2 2022, highlighting weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Panda-themed games on iOS in Europe demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics, based on data from Sensor Tower.
Bubble Shooter - Panda Pop!
Throughout the quarter, weekly revenue for Bubble Shooter - Panda Pop! from Jam City, Inc. showed a consistent pattern, peaking at approximately $15K in early April and again at the end of May. Weekly downloads experienced fluctuations, starting with 1.7K at the end of March and dropping to around 1K by the end of June. The number of weekly active users saw a steady decline from 8.1K to 6.5K over the same period.
Dr. Panda Town Tales: New Life
Dr. Panda Town Tales: New Life by Dr. Panda Ltd saw its weekly revenue hover around $12K throughout the quarter, with minor variations. Downloads experienced a notable spike in the first week of April, reaching approximately 24K, before settling to around 12K by the end of June. Active users peaked at 46.6K in early April but gradually declined to about 30.5K by the quarter's end.
Baby Panda World - BabyBus
Baby Panda World - BabyBus from BABYBUS showed steady weekly revenue, averaging around $1.8K, with minor fluctuations throughout the quarter. Downloads remained relatively stable, averaging around 1.7K weekly. Active users started at 27.2K at the end of March and saw slight fluctuations, ending at 23.8K by the end of June.
Dr. Panda Restaurant 3
For Dr. Panda Restaurant 3, weekly revenue from Dr. Panda Ltd remained consistent, averaging around $700. Weekly downloads showed a peak of 4.5K in early April, before stabilizing around 3.5K by the end of June. Active users followed a similar trend, starting at 4.8K and ending at approximately 4.5K.
Taichi Panda: Heroes
Taichi Panda: Heroes by Snail Games USA Inc. had a varied revenue pattern, peaking at $1K in mid-April, but generally staying below this figure for most of the quarter. Downloads were minimal, with only a few weeks registering any activity, peaking at 12 downloads in the last week of June. Active users were also low, with a peak of 30 in late April.
For more insights and detailed data on app performance, visit Sensor Tower.